Carrie Heeter
heeter@msu.edu
Co-Director, Serious Game Design MA Programs
PI, GEL Lab (Games 4 Entertainment and Learning)
Comm Tech Lab Director
Creative Director, Virtual University Design and Technology
Professor, Telecommunication, Information Studies, and Media

I am founding Director of the Communication Technology Laboratory and Creative Director for Michigan State University's Virtual University Design and Technology group. I am also Professor of Serious Game Design in the Department of Telecommunication, Information Studies, and Media where I teach online design and design research courses. I live in San Francisco, using communication technologies to "telerelate" with colleagues, students, and friends in Michigan and elsewhere.

I am fascinated by (too) many things. Most compelling right now:

serious game design
playstyle and learning
learning, gender, and games
-- how can appealing games be made meaningful and related to learning things that matter while still being fun? What would make a game compelling for girls? Might boys like that too? What is the difference between the genders? What is the meaning of life?
technology-enhanced learning -- how can technology be used to make learning fascinating, compelling, irresistable, authentic, meaningful, important, connected?
electronic communication environments -- what is the optimal role for synchronous and asynchronous telerelating? how can we create new communication environments to encourage teamwork, knowledge sharing and preservation, human connections, and discovery?

Current Projects:
Cognitive Games (games to maintain and improve cognitive function in health adults)
Microbe Hunter
(an adaptive learning game)
Fitwits (formerly known as Health Nutz), physical and online nutrition learning games
How Do You Know, How do They Know (a game to explore personal and societal beliefs about science on controversial topics with important social implications)
FYI Site (creation of a peer reviewed online resource to communicate relevant findings from academic research to game design industry professionals)
Girls As Game Designers
Alien Games

Products:
Wonderwalls: encouraging and expressing a sense of wonder
Longitudinal Servey Engine
4H Garden Spatial Kids' Tour
High School Curriulum on the Death Penalty
Michigan 4H Children's Garden Web
Plant Problems
American Identity Explorer
ASL Browser/Personal Communicator
Microbe Zoo
Breast Cancer Lighthouse
Teaching with the Internet for K-12
VR Research Web CD-ROM
Mission to Mars! ClickON MSU
Dow Corning PhotoFile

Recent Chaired Completed Thesis Projects:
Backyard Animal Travel Adventure, January, 2006
Hai Kyung Min

Cell Phone and Web Recipe Resource, December, 2005
Ai-Ting Huang

Influential Stew: Multiple character threads in a linear yet interactive story, December, 2005
Gregory Mercer

MMOGS and Your Teen, December, 2005
Ryan Torre

Improvisational Jazz DVD, August, 2005
Timothy O'Brien and Andrew Bare

Onlline Virtual Coaches for Health Behavior Modification
Geraud Plantegenest, Spring, 2005

Plant Scanner: A Handheld PDA Using RFID Tags For Child Visitors To The Michigan 4-H Children's Garden
Aparna Ramchandran, Summer 2004.

Interactive Storytelling: Blending Automatic and Query Driven Exploration of an integrated set of Video Narratives
Michael Sangyeob Lee, 2004

GENDER REACTIONS TO GAMES FOR LEARNING AMONG FIFTH AND EIGHTH GRADERS
Kaitlan Chunhui Chu, 2004

Comparing Alternative Techniques for Hybrid Courses
Patricia Banyas, 2004

THE OTHER SIDE OF THE WEBPAGE: ATTEMPTING TO BE AN ONLINE PROFESSOR
Leigh Graves Wolf, 2004

Handheld Spatial Tour of the Temples of Taipei
Charlie Tai, 2003.

"Virtual Rush": An application of virtual reality spatial chat for recruiting new Psi Delta members
Jeff Feder, 2003.

Publications:

Heeter, C., Winn, B. Implications of Gender, Player Type and Learning Strategies for the Design of Games for Learning. To appear in Beyond Barbie to Mortal Combat: New perspectives on games, gender, and computing. MIT Press, Cambridge, MA. In press. http://commtechlab.msu.edu/publications/files/bbmk-heeter-winn.pdf">http://commtechlab.msu.edu/publications/files/bbmk-heeter-winn.pdf

Winn, B. and Heeter, C.  (2006/2007) “Resolving Conflicts in Educational Game Design Through Playtesting.”   Innovate 3 (2).   http://innovateonline.info/index.php?view=article&id=392

Beyond Barbie and Mortal Kombat: New perspectives in games, gender and computing. Yasmin Kafai, Carrie Heeter, Jill Denner, and Jen Sun (eds.). MIT Press, in press.

Using Player Research to Mediate Battles Between Pedagogy, Learning Content, and Fun, given at the Serious Games Summit during the Game Developers Annual Conference in San Jose, CA, March 2006.

Heeter, C., B. Winn, and D. Greene. 2005. Theories meet realities: Designing a learning game for girls. Conference Proceedings of the DUX (Designing the User eXperience) conference, San Francisco, November. http://commtechlab.msu.edu/publications/files/dux2005.htm (accessed October 26, 2006).

Heeter, C., Chu, K., Egidio, R. and Mishra, P. "Do Girls Prefer Games Designed by Girls?" to be presented at ICA, June, 2005, New York.

Lee, Sangyeob, Heeter, C., and LaRose, R. " VIEWER RESPONSES TO INTERACTIVE NARRATIVE: A COMPARISION OF INTERACTIVE VERSUS LINEAR VIEWERSHIP IN ALONE AND GROUP SETTINGS" to be presented at ICA, June, 2005, New York.

Heeter, C., Lownds, N., and Rhodes, B. "Wonderwalls: Playful Peer to Expert and Peer to Peer Collaborative Learning Spaces" submission to SIGGRAPH 2005 Incubators.

Winn, B., Heeter, C., and Dickson, P. What Should Higher Education Learn from Games?" NLLI New Learning Ecologies Conference, San Diego, CA, January, 2004.

Heeter, C., Chu, K., Maniar, A., Mishra, P., and Egidio, R. Comparing 14 Forms of Fun (and Learning and Gender Issues) In Commercial Versus Educational Space Exploration Digital Games, International Conference on Digital Games Research conference, Netherlands, November, 2003.

Heeter, C. Girls as Space Game Designers: Extreme baseline research, Designing for User Experience conference, San Francisco, June, 2003.

Heeter, C. Reflections on Real Presence by a Virtual Person, Presence: Teleoperators & Virtual Environments August 2003, Vol. 12, No. 4: 335-345.

Heeter, C. and Lownds, N. Design Discussion, Professional Interaction Design Portfolio Panel, International CHI Conference, April, 2002 (Computer-Human Interaction), Minneapolis.

Heeter, C., Gregg, J., Climo, J., Biocca, F., Dekker, D. Telewindows: Case Studies in Asymmetrical Social Presence
This chapter will appear in the 2002 EMERGING COMMUNICATION BOOK SERIES Volume 4 Being There: Concepts, Effects and Measurement of User Presence in Synthetic Environments, Editors-in-chief: Giuseppe Riva, Ph.D. and Fabrizio Davide, Ph.D.

Heeter, C., Gregg, J., Climo, J., Biocca, F., Dekker, D. TeleWindows: Changing the Social Fabric of Life for Homebound Elderly (report)

Heeter, C. A Justification for Being Virtual, June 2001

Heeter, C. and Chen, J. The Color of eCommerce, September 2001
Paper presented at the Experiential ECommerce conference in East Lansing, MI.

Heeter, C. Reflections on Real Presence by a Virtual Person, June 2001
Keynote speech delivered at the Fourth International Workshop on Presence, May, 2001; Proceedings of the Fourth International Workshop on Presence, forthcoming.

Heeter, C. Interactivity in the Context of Designed Experiences, Journal of Interactive Advertising, Volume 1, Number 1, Fall 2000.

Heeter, C. Technology-Enhanced Learning Update, International Communication Association Conference, May 2000.

Heeter, C. Aspects of Presence in Telerelating, Journal of Cyberpsychology and Behavior, 2:225-325, 1999.

Heeter, C. Technology-Enhanced Learning, Internet 2 Sociotechnical Summit, September, 1999.

Heeter, C. Telerelating: An overview, presented at the Internet2 Sociotechnical Summit Planning Meeting, 12/7/98.

Heeter, C. West Portal Reports: early (1997) experiences with telerelating from San Francisco.

Winn, B., Heeter, C., and Kurtz, A. Tools for Thought. White paper about the Immigration Explorer CTL Project prepared for Apple Computer and Adobe, 1996.

Heeter, C., Rampoldi, L., and Winn, B. . Recall and Mental Models:Designing a User Interface to effect memory unpublished report, 1996.

Winn, B. and Heeter, C. "Pathways to Learning: A knowledge encoding and retrieval tool." Master's Thesis. Michigan State University, 1995.

Heeter, C. Communication Research on Consumer VR, in "Communication in the Age of Virtual Reality", edited by Frank Biocca and Mark Levy, 1994.

Heeter, C. Gender Differences and VR: A Non-User Survey of What Women Want, Virtual Reality World, March, 1994.

Heeter, C. Why Play (VR) Games? Virtual Reality Special Report, March, 1994.

Heeter, C. The Thin Line: Hypermedia meets Virtual Reality, ACM Education Technology Review. Winter, 1993.

Heeter, C. Real hands, virtual worlds, Proceedings of the Virtual Realities Systems Convention, fall, 1993.

Heeter, C. BattleTech Masters: Emergence of the First U.S. Virtual Reality SubCulture, Multimedia Review, Winter, 1993.

Heeter, C. Being There: The Subjective Experience of Presence, Presence: Teleoperators and Virtual Environments, MIT Press, fall, 1992.

Heeter, C. and Gomes, P. It's Time for Hypermedia to Move to Talking Pictures, Journal of Educational Multimedia and Hypermedia, winter, 1992.

Heeter, C. The Look and Feel of Direct Manipulation, HYPERNEXUS: Journal of Hypermedia and Multimedia Studies, Fall, 1991.

Dickson, P., Heeter, C. , Rosenberg, M., Gomes, P. and Artzi, I. Exploratory Multimedia Environments, in Proceedings of the 1990 NATO Advanced Studies Institute, in press.

Straubhaar, J., Heeter, C., and Greenberg, B. "Mass Media Effects Across Cultures," International and Intercultural Communication Annual, Vol 16, 1991.

Heeter, C. Implications of Interactivity for Communication Research. In J. Salvaggio, & J. Bryant (Eds.) Media Use in the Information Age: Emerging Patterns of Adoption and Consumer Use, Lawrence Erlbaum Associates, 1989.

Heeter, C., Brown, N., Soffin, S., Salwen, M., and Stanley, C. "Agenda-Setting Impacts of Electronic Text News," Journalism Quarterly, summer, 1989.

Heeter, C. and Greenberg, B. Cableviewing, Ablex Press, 1988.

Heeter, C. Classifying Mediated Communication Systems. In J. Anderson (Ed.) Communication Yearbook, Volume 12, Sage, 1988.

Wagner, V., Bianchi, M. and Heeter, C. "A Local Program for Assessing and Managing Exposure Risk to Hazardous Chemicals," Environmental Toxicology and Chemistry, 1988.

Fico, F., Heeter, C., Soffin, S. and Stanley, C. "New Wave Gatekeeping: Applying the Index Attributes of Electronic Text to Print," Communication Research, 1988.

Heeter, C., Atwater, T., Baldwin, T. and Stanley, C. "Videotex: Creating and Examining Experienced Users," Telematics and Informatics, 1987.

     
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