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Ethan Watrall
watrall@msu.edu
Principal Investigator, Comm Tech Lab
Instructor, Telecommucation, Information Studies and Media
Ethan Watrall did his graduate work in anthropology atIndianaUniversity–Bloomington,
where he did his dissertation research in the household archaeology
of Predynastic Egypt. While in graduate school, Ethan’s
research expanded to include the public convergence of anthropology,
archaeology, computing, new media, and interactive entertainment.
Recently, he’s expended a significant amount of his professional
energy towards exploring a number of topics - all of which fall
under the umbrella of archaeological informatics. In particular,
he’s focused on two topics relating to interactive entertainment.
First, he’s investigated the development and implementation
of complex social systems in strategy games, Second, Ethan has published
and presented papers discussing the role that interactive entertainment
plays in the public’s perception of archaeology, archaeologists,
and the human past.
Ethan also have a keen interest in the design and implementation
of forward thinking interactive new media applications that extend
and enhance the range of the public education and outreach efforts
of archaeological projects. Finally, Ethan is committed to the research
and development of mobile and pervasive applications that can be
used to extend the scope of field data collection, information management,
and public educational efforts in the social sciences & humanities.
Ethan also has a strong abiding interest in exploring the social
impact of futurist technologies, and the ways in which public opinion
of those technologies have manifested in popular media.
Ethan started working with CommTech Lab. from 2004. He is teaching
courses in Digiral Media Art and Technolog.
Projects:
Digital Hierakonpolis Initiative
iAKS (Integrated Archaeological Knowledge System)
Publications:
2004, Watrall, E., Dreamweaver MX 2004 Solutions, Sybex
2003, Watrall, E. & N. Herber, Flash MX 2004 Savvy, Sybex
2002, Watrall, E., "Wireless Networked Devices in Field Archaeology,"
Society for American Archaeology Archaeological Record 2(3)
2002, Watrall, E., "Interactive Entertainment as Public Archaeology
," Society for American Archaeology Archaeological Record 2(2)
2002, Watrall, E., "Digital Pharaoh: Archaeology, Public Education,
and Interactive Entertainment," Journal of Public Archaeology
2
2002, Watrall, E., Dreamweaver MX: Design & Technique, Sybex
2002, Watrall, E., Flash MX Learning Studio, Sybex
2002, Watrall, E. & N. Herber, Flash MX Savvy, Sybex
2001, Watrall, E., Dreamweaver 4/Fireworks 4 Visual JumpStart, Sybe
2000, Watrall,E., Chopping
Down the Tech Tree: Perspectives of Technological Linearity in God
Games
Related URLs:
http://www.captainprimate.com
Course Offerings:
TC346 : Basic Interactive Design
TC391 : The Social History of Digital Games
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