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              We create innovative learning experiences 
                which elegantly integrate technology. We develop meaningful, emotionally appealing 
                projects and research prototypes and invent new media genres. 
                We design experiences.  The Comm Tech Lab is an association of four MSU 
              faculty members: Darcy Drew Greene from the School of Journalism, 
              Carrie Heeter from the Department of Telecommunication, Norm Lownds 
              from the Department of Horticulture and Brian Winn from the Department 
              of Telecommunication. The Comm Tech Lab is jointly administered by the 
              Dean of the College of Communication Arts and Sciences and the Vice 
              Provost for Libraries, Computing and Technology. We have close associations 
              with Virtual University Design and Technology group, the Michigan 
              4H Children's Garden, and the MIND Labs. Comm Tech Lab people and projects are funded by 
              contracts and grants. HISTORY OF THE LABFounded in 1984 to explore the potential of emerging communication 
              technologies from a multidisciplinary perspective, the Comm Tech 
              Lab has grown and evolved.
 Initially CTL research focused on viewership impacts 
              of new 36 channel cable television, and user reactions to VideoText 
              systems, such as Knight-Ridder's Florida Viewtron trial and the 
              French miniTel system. A 1987 communication experiment conducted 
              by the CTL in cooperation with NASA, called SF2: Science Fiction*Science 
              Fact, was the first live nationwide television broadcast to link 
              public television with an online audience which participated via 
              CompuServe. In the late 1980s, the emergence of HyperCard 
              on the Macintosh placed interactive multimedia authoring into the 
              hands of artists and designers. Interactivity plus multimedia was 
              (and is) a fascinating new frontier, and the CTL began its ongoing 
              work on creating new genres of communication. Our earliest hypermedia 
              project, Mission to Mars, was the first ever educational CD-ROM 
              to be marketed by Intellimation. We had one hundred megabyte hard 
              drive, and had to back up the 45 MB of content onto floppy disks. 
              Mission to Mars used the metaphor and direct manipulation. The design 
              also included a sound effect for every mouse click, totaling more 
              than 200 different sounds. M.A. thesis research found that lots 
              of different sounds was preferred by users to silent mouse clicks 
              and to simple beep feedback. Following Mission to Mars, Comm Tech Lab hypermedia 
              design work switched to funded projects, such as PhotoFile for Dow 
              Corning (a multimedia photographic database written in HyperCard 
              using write-once videodisc) and the ClickOn MSU kiosk for Student 
              Affairs and Services (written in Director 2.0 with videodisc). Concurrent 
              with the funded hypermedia design work, the Comm Tech Lab conducted 
              research on users of consumer VR games and developed several "mirror 
              world" VR prototypes to study different aspects of the VR user 
              experience. At CyberArts in Los Angeles in 1991, the Comm Tech Lab, 
              working with Enter Corporation, developed, exhibited and studied 
              "Undersea Adventure," the first simple mirror world VR 
              experience that integrated 3D video with second person VR. One year 
              later at SIGGRAPH in Chicago, "Once Upon a 3D Time" took 
              user interface and genre development several steps further, again 
              integrating 3D video. One year after that, the CTL constructed a 
              20 foot whale to exhibit "Hands on Hawaii" using our experimental 
              Real Hands, Virtual Worlds interface. Our funded hypermedia design work has been repeatedly 
              recognized for quality and innovation. The lab's Personal Communicator 
              CD-ROM, software that provides deaf children the tools to communicate 
              via signing, speech synthesis, and digital video with their deaf 
              and hearing peers, won the 1995 Discover Magazine Software Innovation 
              of the Year Award. The lab became a full-fledge hypermedia research 
              and design center, focussing on innovative designs that reveal and 
              advance the potential of hypermedia for communication, education 
              and experience . The AWARDS section of the Comm Tech Lab web site 
              lists more than 50 of the awards and exhibits our projects have 
              earned.  A variety of related research projects are underway, 
              including technology-enhanced learning, the impact of gender on 
              game design, learning from games, and mixed real and virtual realities. 
              The lab continues to live on and to push the edge of communication 
              technology. The scope of Comm Tech Lab projects and the distinctive 
              expertise of the gentle, creative, talented people that live and 
              work here (well, we like each other a lot) are tributes to the magic 
              that emerging technologies enable if one is open to their possibilities 
              and motivated to work really hard.  |  |