Wonderwalls
Wonderwalls are specialized visual communication environments which facilitate feelings (a sense of mystery, excitement, and importance) and thought (reflection and formulating questions) for individuals and groups. The moderator can respond by live audio or posted text and encourage interactions, while gaining nuanced understanding of group mood and thoughts. The electronic Wonderwall began with the premise to celebrate the asking of questions and to then use the user generated questions for later discussion and exploration, evolving through user experience testing and designers' recognition of technological and human possibilities. PIs: Heeter, Lownds.

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Girls As Designers
Computer games, designed by young men for boys and young men, epitomize technology’s exclusion of girls, their interests, and values. Experts urge more women and girls to become involved in software and hardware design, to begin to transform computer culture. The “Involving Girls as Designers” project looks at what can happen when girls design their own technology-enhanced science learning experiences. PIs: Heeter, Egidio, Mishra, Winn, Lownds.

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Cognitive Games
The Cognitive Games proejct is a collaboration between game/media designers in Telecommunication, Information Studies, and Media and content experts in Epidemiology, Psychology, and Neuroscience at Michigan State University. The goal is to create a subscription-based web site that provides a series of web-based computer games designed to exercise various cognitive functions (attention, memory, language, visual/spatial functions, executive functions) for individuals hoping to preserve neurocognitive functions as they move from middle to late adulthood. PIs: Anthony, Winn.

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Alien Games
ALIEN GAMES will be...
integrated, out of this world fun interactive science learning and play about extraterrestrials and astrobiology designed to appeal to high school and middle school girls to interest them in astrobiology, space science, and game design. Using the motivational fun of play and the intrigue of extra-terrestrial life forms ALIEN GAMES will engage middle school and high school students and particularly girls in playing, learning and doing astrobiology and other planetary systems science.
PIs: Heeter, Winn, Greene, Egidio, Mishra.

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Diabetes and You
This project proposes that adults with low literacy levels are a segment of the population in great need of study.  This population of adults is in danger of falling behind the general population as more and more health information moves online. We developed a website, called "Diabetes and You", designed to deliver general diabetes content to low literate adults.  The website was specifically designed to inform the general population about diabetes.  It includes six topic areas.  One unique tool on this webpage is an interactive survey that assesses a user’s risk for diabetes based on data provided for questions regarding risk factors (weight, race, etc.). PIs: Whitten, Winn.

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Longitudinal Survey Engine (LSE)
The Longitudinal Survey Engine is being developed in collaboration with and thanks to support from the Michigan State University Department of Epidemiology. Designed for anonymous internet delivery of and research about interactive health-related interventions, LSE is extremely flexible and customizable. PIs: Heeter, Anthony, Winn.

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Chicago Historical Society Gallery
Chicago Historical Society (CHS) is in the process of conceptualizing a new Children's Gallery for the Chicago History Museum. A group of interdisciplinary faculty and students at Michigan State University are assisting the CHS in conceptualizing how to integrate technology into the gallery, as well as how to use technology to expand the impact of the gallery into the broader museum, city of Chicago, and beyond. PIs: Steinfield, Winn, Morrisey.

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Electronic Quit Smoking Coach
Starting as an MA thesis project by Geraud Plantegenest, we are developing an electronoic quit smoking agent based on the live telephone coaching system known as Quit the Nic. We seek to assess the impact of an electronic agent to perform a similar function as a live human. Our design draws upon the Captology writings of B.J. Fogg and on research about online agents. . PIs: Heeter, Anthony.

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Personal Science Assistant (PSA)
In the 4-H Children's Garden kids are discovering unseen information about plants right in the palm of their hand using the Personal Science Assistant! This PDA application reads the plant label (an RFID tag) which brings up information and pictures about each of the parts of that plant: root, stem, leaves, flowers, fruit and seeds. Kids discover what each plant part looks like and what it does. The Cycle button shows what this plant looks like in Spring, Summer, Fall and Winter. Uses shows how this plant is used. PIs: Lownds, Heeter.

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