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          |  |   | WonderwallsWonderwalls are specialized visual communication 
              environments which facilitate feelings (a sense of mystery, excitement, 
              and importance) and thought (reflection and formulating questions) 
              for individuals and groups. The moderator can respond by live audio 
              or posted text and encourage interactions, while gaining nuanced 
              understanding of group mood and thoughts. The electronic Wonderwall 
              began with the premise to celebrate the asking of questions and 
              to then use the user generated questions for later discussion and 
              exploration, evolving through user experience testing and designers' 
              recognition of technological and human possibilities. PIs: Heeter, 
              Lownds.
 Click 
              here to learn more. |  |   
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          |  |  | Girls As 
              DesignersComputer games, designed by young men for 
              boys and young men, epitomize technology’s exclusion of girls, 
              their interests, and values. Experts urge more women and girls to 
              become involved in software and hardware design, to begin to transform 
              computer culture. The “Involving Girls as Designers” 
              project looks at what can happen when girls design their own technology-enhanced 
              science learning experiences. PIs: Heeter, Egidio, Mishra, Winn, 
              Lownds.
 Click here 
              to learn more. |  |   
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          |  |  | Cognitive 
              Games The Cognitive Games proejct is a collaboration 
              between game/media designers in Telecommunication, Information Studies, 
              and Media and content experts in Epidemiology, Psychology, and Neuroscience 
              at Michigan State University. The goal is to create a subscription-based 
              web site that provides a series of web-based computer games designed 
              to exercise various cognitive functions (attention, memory, language, 
              visual/spatial functions, executive functions) for individuals hoping 
              to preserve neurocognitive functions as they move from middle to 
              late adulthood. PIs: Anthony, Winn.
 Click 
              here to learn more. |  |   
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          |  |  | Alien 
              Games ALIEN GAMES 
              will be...
 integrated, out of this world fun interactive science learning and 
              play about extraterrestrials and astrobiology designed to appeal 
              to high school and middle school girls to interest them in astrobiology, 
              space science, and game design. Using the motivational fun of play 
              and the intrigue of extra-terrestrial life forms ALIEN GAMES will 
              engage middle school and high school students and particularly girls 
              in playing, learning and doing astrobiology and other planetary 
              systems science. PIs: Heeter, Winn, Greene, Egidio, Mishra.
 Click 
              here to learn more. |  |   
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          |  |  | Diabetes 
              and YouThis project proposes that adults 
              with low literacy levels are a segment of the population in great 
              need of study.  This population of adults is in danger of falling 
              behind the general population as more and more health information 
              moves online. We developed a website, called "Diabetes 
              and You", designed to deliver general diabetes content to low 
              literate adults.  The website was specifically designed to 
              inform the general population about diabetes.  It includes 
              six topic areas.  One unique tool on this webpage is an interactive 
              survey that assesses a user’s risk for diabetes based on data 
              provided for questions regarding risk factors (weight, race, etc.). PIs: 
              Whitten, Winn.
 Click 
              here to learn more. |  |   
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          |  |  | Longitudinal 
              Survey Engine (LSE) The Longitudinal Survey Engine is 
              being developed in collaboration with and thanks to support from 
              the Michigan State University Department of Epidemiology. Designed 
              for anonymous internet delivery of and research about interactive 
              health-related interventions, LSE is extremely flexible and customizable. 
              PIs: Heeter, Anthony, Winn.
 Click 
              here to learn more.
 
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          |  |  | Chicago 
              Historical Society Gallery Chicago Historical Society (CHS) is 
              in the process of conceptualizing a new Children's Gallery for the 
              Chicago History Museum. A group of interdisciplinary faculty and 
              students at Michigan State University are assisting the CHS in conceptualizing 
              how to integrate technology into the gallery, as well as how to 
              use technology to expand the impact of the gallery into the broader 
              museum, city of Chicago, and beyond. PIs: Steinfield, Winn, 
              Morrisey.
 Click 
              here to learn more. |  |   
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          |  |  | Electronic 
              Quit Smoking Coach Starting as an MA thesis project by 
              Geraud Plantegenest, we are developing an electronoic quit smoking 
              agent based on the live telephone coaching system known as Quit 
              the Nic. We seek to assess the impact of an electronic agent to 
              perform a similar function as a live human. Our design draws upon 
              the Captology writings of B.J. Fogg and on research about online 
              agents. . PIs: Heeter, Anthony.
 Click 
              here to learn more  |  |   
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          |  |  | Personal 
              Science Assistant (PSA) In the 4-H Children's Garden kids 
              are discovering unseen information about plants right in the palm 
              of their hand using the Personal Science Assistant! This PDA application 
              reads the plant label (an RFID tag) which brings up information 
              and pictures about each of the parts of that plant: root, stem, 
              leaves, flowers, fruit and seeds. Kids discover what each plant 
              part looks like and what it does. The Cycle button shows what this 
              plant looks like in Spring, Summer, Fall and Winter. Uses shows 
              how this plant is used. PIs: Lownds, Heeter.
 Click 
              here to learn more. |  |   
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