2.7.3 Student-Built Virtual Environments
Human Interface Technology Laboratory
University of Washington [17]
Funded by US West, 365 students in grades four through
twelve from fourteen schools build VEs (virtual environments) to demonstrate
some concept related to wetlands ecology and the interaction of objects
such as nitrogen, carbon, water, and the energy cycle. These researchers
also invoke constructivism and constructionism, positing "the expression
of mental models as objects that can be inspected and handled offers
powerful advantages for solving problems and building understanding."
Three workshops prepared students and teachers for the
6 to 10 week period of project planning, modeling, programming, and
experiencing. Project staff did most of the programming. Projects included:
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Rain Forest;
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Endangered Species;
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Washington State
15% reported some degree of motion sickness. Students
who relied on simplistic metaphors in their designs seemed to be limited
by the metaphors. They tended to undergeneralize principles to fit the
metaphor. The authors suggest that a sense of presence contributes to
enjoyment and to the ability to move around in a VE. Helping other students
aided learning for the helper, but not for the helpee. Low ability students
improved more than high ability students did.