2.7.2 Virtual Environments for Special-Needs Education
Virtual Reality Applications Research Team (VIRART)
University of Nottingham, UK [11]
Six special needs students between the ages of 7 and
11 participated in this observational pilot study, using three Virtual
Learning Environments (VLEs): a virtual grocery store, a virtual house,
and a Makaton communication system (using symbols to communicate simple
concepts). The VLEs used 486 PCs running Superscape Visualizer to allow
users to navigate through 3D worlds and interact with objects. The student
and their regular classroom teacher were videotaped and observed using
the VLEs together.
The authors note six characteristics of virtual learning
environments:
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VLE use may encourage self-directed activity;
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VLEs are motivational;
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VLEs can offer Naturalistic Learning;
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VLEs can provide a safe space in which the student
can experiment;
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Desktop VLEs offer shared public experiences;
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VLEs can act as equalizers of physical abilities.
Adapting Jonassen's seven principles of constructivism
[7] to use in evaluation, they looked at how well their VLEs:
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Represent the natural complexity of the real world;
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Focus knowledge on construction, not reproduction;
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Present authentic tasks;
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Use case-based rather than predetermined sequences;
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Foster reflective practice;
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Enable context-dependent knowledge; and
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Support collaboration through social negotiation.
According to the theory, following these guidelines should
result in VLEs that enhance and facilitate the learning process. A behavioral
coding scheme was developed and applied to the videotapes, counting
behaviors related to the seven constructivist principles.
One finding was that individual differences in teaching
style of the teacher elicited different results. Like the NICE study,
this one concluded that complexity of tasks in VLEs should be increased
to the levels experienced in the real world -- but also not any more
difficult than the real world.